Random Loot Generator
This was a challenge to try and create a modular loot generation system in Unreal Engine in less than 24 hours. The Idea was to create a system that could expand infinitely but would only need to be edited through datatables and never require a designer to touch any code. With this system any novice designer with no coding ability can easily add new rarities, stats and item types. The code is a clean example of my scripting abilities. All code for this excercise is located in the Level Blueprint for ease of access and pressing the “1” key runs the simple generator and the “2” key runs the advanced generator.