Project Nautilus
This was an effort to make a multiplayer game from A to Z. Being a solo developer on this project I decided the best thing to do was start with the fundamental architecture first. So I got the unreal project hooked into steam and began building lobby and server systems and integrating steam features. Once that was done I was able to have consistent playtests and easily give people beta keys. This has allowed me to begin fleshing out gameplay and testing consistently with a Discord I made that now has over 1000 active users. Don’t hesitate to reach out at morgan.mcmillin.loic@gmail.com if you’d like a key to test.